1.先在ps利用筆刷製作簡單的線條稿,或是任意圖形,灰階 儲存成jpg檔
(筆刷的深淺也會有所影響)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeLgiX7OXII8Elc2OJg8rnElAxZgiLkGYJ9cpJebyRvLaLwbIYQEO4JQxp4aXDoZSK-YOpmbHGQMAFMW3YA_c1GwuxLunqnr3-Rp9Va0-RtS76eyk0uW5nAGgNVsAnhsL0nJI3h8P-B_I/s400/%E6%9C%AA%E5%91%BD%E5%90%8D+-1.jpg)
2.在3d mas畫一個球體,並給予材質,選Metal,下方選單點選Maps-Bump-選擇剛剛在ps製作的圖檔,Amount數值可以調整
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiItjSBLycgplMtTKREpoNJdcJlyh3JsCR8HOwo0rhO2ktONdDRL7U-MMRxsXcp0hyphenhyphenn3iVbVg0e-dlOiWWWkIhmlGIjvG8Umwl3oIkD1rkrKGvffpN6U5G9_D5glQlmUxmPDV3cjvCNQ8w/s400/01-2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZmE4dWMzU_jYKDcv5YUNdHJpmeqglRm91554UY_Erlnf8qgf0EV8_GTu8hIqwei-9nbJMSrkteRPmbZiT1fgaq_EsHJq9k9_Dt72me2R997YYYUkwbjJ89R3uDrQxnB4g4T6sxi9vqjw/s400/%E6%9C%AA%E5%91%BD%E5%90%8D+-2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiN2E8JjNlsPsAygIAXwTYT68kVfUM8EUjBTaFuyYp3swCwmMr765ZEE1DQBiQTYQp3LRfURN-4qVutQQqkYQ1be9bheH-J73rclG2jWSjhylq4k5pK_hS3NTkrkd1SfBEs4wdSWVtUVo/s400/01-1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqUSeYNmLmRkv0OdCwXxgiHMzBHPtMplifbiv4KAqTYl_Sw6rr5SLv8ro2H40IOoF21t1f177XcXMM6jUhgJSQDyxaSO7U_ucIAdEqGHgY3RP-caY_8biwHUaFdKLWHX-j05N_cEZoQ58/s400/01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiItjSBLycgplMtTKREpoNJdcJlyh3JsCR8HOwo0rhO2ktONdDRL7U-MMRxsXcp0hyphenhyphenn3iVbVg0e-dlOiWWWkIhmlGIjvG8Umwl3oIkD1rkrKGvffpN6U5G9_D5glQlmUxmPDV3cjvCNQ8w/s400/01-2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZmE4dWMzU_jYKDcv5YUNdHJpmeqglRm91554UY_Erlnf8qgf0EV8_GTu8hIqwei-9nbJMSrkteRPmbZiT1fgaq_EsHJq9k9_Dt72me2R997YYYUkwbjJ89R3uDrQxnB4g4T6sxi9vqjw/s400/%E6%9C%AA%E5%91%BD%E5%90%8D+-2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiN2E8JjNlsPsAygIAXwTYT68kVfUM8EUjBTaFuyYp3swCwmMr765ZEE1DQBiQTYQp3LRfURN-4qVutQQqkYQ1be9bheH-J73rclG2jWSjhylq4k5pK_hS3NTkrkd1SfBEs4wdSWVtUVo/s400/01-1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqUSeYNmLmRkv0OdCwXxgiHMzBHPtMplifbiv4KAqTYl_Sw6rr5SLv8ro2H40IOoF21t1f177XcXMM6jUhgJSQDyxaSO7U_ucIAdEqGHgY3RP-caY_8biwHUaFdKLWHX-j05N_cEZoQ58/s400/01.jpg)
5.在材質球視窗的Mak Parameters選項中,Map選檔名:label Mask選檔名:Mask
6.完成以上動作後,即可預視貼圖結果,如下圖
貼圖去背(二)
1.先在F視窗內用Sapes-line畫如下圖左邊的長形物件,在top視窗用Sapes-Circle畫一個圓,按右鍵convert to Editable spline ,用點調整半圓形如下圖右邊的物件
2.選半圓形物件,增加修改器『Bevel Profile』3.選取長型物件,在右邊視窗中點選『Pick Profile』,完成如下圖
ps:常寬部份可將長形物件用點做調整
4.貼圖完如下圖,若logo位置不理想,可增加修改器UVW-Map右邊+號打開點選Gizmo,利用旋轉工具調整至適當位置
以下為將貼圖二所製作的器皿製作的動畫,一樣有使用到reactor(反應器)的功能
另外掉落的物件若是多組合形式,可在上方選單,點選『Group』群組,但是要記得要先調整完確定後在群組,否則該物件將無法做調整
1.
2.
1.先ㄧ球體,,拉高至適當高度,再用BOX畫一長方形,如下圖!
2.選取球狀物件,在上方選單選取reactor-open propety
調整數值如下Mass重量 Fricon摩擦力 Elasticity彈性 下方選單要選取紅色框的項目